
Spiders – Can pratically jump further than most mechs can run in the game.It’s advised to scrap most weapons to uparmor it however. Locusts – Extreme mobility allows the locust to see what it means to.So while scouts may not deal much or any damage on their own, they can allow glass cannons such as Jaegermechs and Trebuchets to safely attack targets without fear of retribution.

This is especially true for LRM’s, and lower end autocannons like the AC-2 and AC-5. The greatest strength of scouts is that they can drastically increase the firing range of long range support units, as firing ranges often extend past individual sight ranges. Extra armor should thus be afforded to the scout in place of firepower, when applicable. The high evasion built up, combined with 50% damage reduction should keep the mech relatively safe from harm against modest sized forces, but some judgement is needed. If a scout mech makes it into combat, it is inadvisable to use them in a combatative role, unless all other enemies have already moved.Ī common strategy used with scouts is to move them infront of the lance, and to run just close enough to visually identify two or more mechs. Scouts are typically used to get visual identification of targets, whether this be done with sensor lock or manually running in range.

Scouts are typically a classification of mech reserved only for lights, though a fast medium can take this role as well if needed.
